The Bravo Fleet Admiralty and Bravo Fleet Lore Office have updated the official policy on what is canon in Bravo Fleet, and how to add new elements to fleet canon. This should streamline the process of bringing the stories told in individual games and fictions to the fleet as a whole, and make certain that anyone wanting to write about pieces of Bravo Fleet canon have the information needed to do so at their fingertips.
So, without further ado, the new Bravo Fleet canon policy.
Defining Bravo Fleet Canon
- Bravo Fleet canon comes from two-sources: on-screen Star Trek (defined as official Star Trek films and television programs) storytelling and original canon developed within Bravo Fleet.
- Everything in Star Trek on-screen canon is considered canon to Bravo Fleet, so long as it was originally created for Star Trek. All on-screen canon, including both current and future works, is considered canon to Bravo Fleet.
- If on-screen sources directly contradict each other, the more recent source, measured by air date, takes precedence.
- Original Bravo Fleet canon consists of material created specifically for Bravo Fleet. The process for creating new original Bravo Fleet canon varies based on the nature of the canon.
- Minor canon/story elements like pre-warp and early warp species and small direct continuations of stories can be added to Bravo Fleet canon simply by being written about in a simm or fiction then added to the Bravo Fleet wiki. These elements can be easily changed with later stories.
- Significant changes to Task Force stories must be approved by the relevant Task Force Commanding Officer and the Loremaster.
- New Federation member worlds or minor foreign powers with regional influence must be approved by the relevant Task Force Commanding Officer and Loremaster.
- Significant development to on-screen species or cultures must be approved by the relevant Task Force Commanding Officers and Loremaster.
- New major powers with quadrant-wide or galactic influence must be approved by the Loremaster and pass a vote of the Bravo Fleet Admiralty. Any Task Force Commanding Officer whose area of operations the new power significantly impacts may veto its inclusion in Bravo Fleet canon.
- New Federation starship classes must be approved by the Bravo Fleet Logistics Officer.
- No addition to Bravo Fleet canon is considered official until it has completed all approval requirements and been added to the Bravo Fleet wiki in a format that provides complete, usable information which others may build on.
- Sources other than on-screen canon and original Bravo Fleet canon are not considered canon within Bravo Fleet, though they can be used as inspiration. Novels, production notes, published technical manuals, video games, and all other non-screen Star Trek content is not canon to Bravo Fleet.
- While individual simms and fictions are not required to follow Bravo Fleet canon in all details, it is strongly encouraged that simms and fictions do so, and contribute their stories to Bravo Fleet canon. Bravo Fleet is a cooperative writing group, and its strength comes from bringing people together to tell stories.
- No canon or canon policy applies to simms and fictions in Task Forces set outside the main Bravo Fleet timeline. Simms and fictions in Task Forces 64 and 99 have their own canon developed solely by their game masters and members.
- The Bravo Fleet timeline advances one year for every two years that pass. The in-character year will advance on January 1 of each even-numbered year.
- The timeline may be advanced immediately by the Bravo Fleet Admiralty.
Simms and Fictions
- Stories told in Bravo Fleet are divided into two types by their purpose: Simms and Fictions.
- A simm is a story told primarily for the enjoyment of those writing it. It is treated as a game, with the gamemaster (GM) operating the plot and the players participating and attempting to resolve it, with the goal of all involved being to provide the best experience possible to the members.
- A fiction is a story told primarily for the enjoyment of the outside reader. It is operated as a cooperative writing group, with information shared freely between the GM and the other writers, with the goal of all involved being to tell as good a story as possible.